أعوذ بالله من الشيطان الرجيم {اَللَهُ لا إِلَهَ إلا هو اَلحي ُ القَيَوم لا تأخذه سِنَةٌ ولا نوْمٌ لَّهُ مَا فيِِ السَمَاوَاتِ وَمَا في اَلأَرْضِ مَن ذَا الَّذِي يَشفَعُ عِنْدَهُ إِلاَّ بِإِذْنِهِ يَعْلَمُ مَا بَينَ أَيدِيهِمْ ِوَمَا خَلْفَهم وَلا َيُحِيطُونَ بشَيءٍ مِنْ علمِهِ إِلاَ بِمَا شَآء وَسعَ كُرْسِيُّهُ السَمَاوَاتِ وَالأَرضِ وَلاَ يَؤُدُه حِفْظُهُمَا وَهُوَ العَليُّ العَظِيمُ} بِسْمِ اللّهِ الرَّحْمَنِ الرَّحِيمِ قُلْ هُوَ اللَّهُ أَحَدٌ ﴿1﴾ اللَّهُ الصَّمَدُ ﴿2﴾ لَمْ يَلِدْ وَلَمْ يُولَدْ ﴿3﴾ وَلَمْ يَكُن لَّهُ كُفُوًا أَحَدٌ ﴿4﴾

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Nov 12, 2008

Intermediate Rigging 3 - Skinning Techniques + Intermediate Rigging 4 - Facial Rigging Techniq + Intermediate Rigging 2 - Spline IK, AR

Rigging 1 - FK Spine, Leg,Foot Rig


Instructor: Paul Neale
Level: Intermediate
Running Time: 2 Hours, 8 Minutes


In this DVD Paul will take you through rigging the Ogre’s Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
Download Part Link: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 |

Intermediate Rigging 2 - Spline IK, AR


Instructor: Paul Neale
Level: Intermediate
Running Time: 2 Hours, 21 Minutes


In this DVD Paul continues his Ogre rig with a second approach to producing a spine rig using a custom Spline IK solution. He then moves on to producing an arm rig that demonstrates two unique methods for an arm bone twist solution. Finally Paul demonstrates how to rig a hand and produce a comprehensive GUI for it using custom attributes and MAXScript.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
Download Part Link: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 |

4 - Facial Rigging Techniq


Instructor: Paul Neale
Level: Intermediate
Running Time: 6 Hours, 37 Minutes


In this final DVD in Paul Neale’s Intermediate Rigging Series, Paul looks at two completely different ways to setup the Ogre’s facial animation rig. In the first half of the DVD we look at the eye rigs dilation and directional controls, and then move on to a morph centric system that only uses a bone for jaw movement. In the second half of the DVD we look at a bone based system that allows for very fine an intuitive control over the Ogre’s features. A six hour plus DVD, jam packed with insights and a must buy for any budding or professional rigging TD.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
Download Part Link: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 | Part 10 | Part 11 | Part 12 | Part 13 | Part 14 | Part 15 | Part 16 | Part 17 | Part 18 | Part 19 | Part 20 | Part 21 | Part 22 | Part 23 | Part 24 | Part 25 | Part 26 | Part 27 | Part 28 |

CG Academy - Intermediate Rigging 3 - Skinning Techniques


Instructor: Paul Neale
Level: Intermediate
Running Time: 3 Hours, 9 Minutes

In this DVD Paul deals with many of the aspects of skinning a character using 3dsmax's Skin modifier. Starting with weighting via envelopes Paul then moves on to build on this foundation with weight painting and blending. Further control is then added via muscle bones, skin deformers and springs for dynamic flexing of the Ogre's stomach.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
Download Part Link: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 | Part 10 | Part 11 | Part 12 | Part 13 | Part 14 | Part 15 | Part 16 | Part 17 | Part 18 | Part 19 | Part 20 | Part 21 | Part 22 | Part 23 | Part 24 | Part 25 | Part 26 | Part 27 | Part 28 | Part 29 |

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